Scavengers Reign is a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Nidus is also a beautiful exploration of a complicated, fascinating, sometimes brutal ecology. Their approaches and styles are different, but the underlying themes share a connection — and an artist. Caleb Wood is an animator and now game developer who worked as a concept artist on Max’s sci-fi show while simultaneously solo-developing his recently released arcade bullet hell game.
Having begun his animation career 15 years ago, Wood decided that he wanted to figure out game development in 2020. Nidus was meant to be something simple that he could use to teach himself programming. “But because I’m able to produce some pretty good art...
from The Verge - All Posts https://ift.tt/07JKFqt
via IFTTT